About The Book
Table Of Contents
CH 1: What Is Esports?
- What is esports?
- How can someone get started in esports?
- What types of esports games exist?
- Why has esports become mainstream?
- What are some typical concerns within esports?
CH 2: The Ecosystem of Esports
- What are the segments of esports ecosystem?
- How do publishers drive the esports landscape?
- How do esports leagues and teams differ from traditional sports?
CH 3: Stakeholders In The Esports Landscape?
- Who are the stakeholders in the esports industry?
- What are the nuances with each stakeholder group?
- What differentiates streamers, gamers, and professional players?
CH 4: Press Start To Play
- What are the most popular genres of video games in esports?
- Which game developers/publishers are producing the most successful games?
- Why are indie games the key to the future of esports?
- How investments in the esports industry are connected to the global video game industry?
CH 5: Esports Tournaments & Events
- What is the structure of the current competitive esports landscape?
- What are the major challenges facing live esports tournaments and events?
- For esports tournaments and events, what is the role of an event producer and the general timeline?
CH 6: Esports Sponsorships
- How has sport sponsorship evolved?
- What does esports have to offer potential sponsors?
- How can we measure esports sponsorship effectiveness?
CH 7: Esports Media Landscape
- Where do fans go to consume gaming and esports content?
- Who owns the content?
- What type of programming is out there for people to consume?
- Why is this type of content so popular? Why would I want to watch someone play video games?
CH 8: Embarking On Pop Culture
- How did we get to what is considered relevant in pop culture?
- Has gaming become the next subset in entertainment?
- Are gamers and streamers the new influencers?
CH 9: Esports Is Content
- Why is content so important in esports?
- What is the relationship between streaming and content?
- Why is content planning vital?
- How is content created?
CH 10: Participant Inclusion and Wellbeing
- What are the pressing issues facing the future of the esports industry?
- Why should the esports industry strive towards higher rates of inclusion and diversity?
- What is the future of esports competitive development, mental health, and wellbeing?
- How should we aim to monitor esports participant motivations?